Your Yaniv companion
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Your Yaniv companion
Yanivly works best when installed as an app. No browser bar, fullscreen, and it's right there on your home screen when you need it. The good news: it takes about 20 seconds and you don't need to visit any app store. Once installed, Yanivly can work completely offline. No signal needed, no excuses not to play. Just visit the app once online first to get the best experience.
Safari is your best bet here. Opera seems to do the trick too if that's your thing. Chrome on iPhone unfortunately doesn't support this. Blame Apple, not us.
Tap the Share button. In Safari it's at the bottom of the screen, in Opera it's in the menu. It looks like a box with an arrow pointing upwards.
Scroll through the menu that appears and tap "Add to Home Screen". It's hiding in there somewhere, promise.
Tap "Add" to confirm. Done. Yanivly is now on your home screen, living alongside your other apps like it was always meant to be there.
Your Yaniv companion
Yaniv is a fast-paced card game, usually played with a standard 52-card deck. It's a game of strategy, luck and knowing when to strike. The goal is to keep your hand value as low as possible, and to be brave enough to call "Yaniv!" at the right moment.
It's brilliant for groups of 2–8 players and a game can last anywhere from a few minutes to an hour depending on how many rounds are played.
For larger groups of 6–8 players, there's nothing stopping you using two decks of cards shuffled together to keep the game flowing!
Each player is dealt 5 cards. The remaining cards form a draw pile, with one card flipped face-up to start a discard pile.
Then discard one or more cards. You can discard a single card, a set of cards with the same value, or a run of consecutive cards of the same suit. A Joker can be used within a consecutive run to act as the missing card. For example, 3, Joker, 5 of spades is a valid run.
Draw one card from either the draw pile or the discard pile. If the previous player discarded a consecutive run, you may only pick up the top or bottom card of that run, never a card from the middle. For example, if someone discarded the 3, 4, 5 and 6 of spades, you could pick up the 3 or the 6, but not the 4 or 5.
If your hand adds up to 7 or below, you have the option to call "Yaniv!" instead of drawing, but you don't have to. You might choose to wait and lower your score further before calling. If you do call Yaniv, everyone else reveals their hand.
If your hand has the lowest value, you win the round and everyone else adds their hand total to their running score. If someone else ties or beats your score, you add the value of your hand plus a 20 point penalty to your running score.
Now repeat steps 2 to 5, over and over, until only one player remains. They're the winner!
Each round, every player except the winner adds the value of their cards to their running total. Once a player's score reaches the knock-out threshold (usually 200 points), they're out of the game.
The last player remaining wins!
Your Yaniv companion
Your Yaniv companion
If a player's total lands exactly on a trigger point, 50 points are deducted from their score.
Byte has been known to bluff. Byte has been known to win. Byte is, by all accounts, a formidable opponent.
(Byte has lost. Several times.)
Your Yaniv companion
If a player's total lands exactly on a trigger point, 50 points are deducted from their score.
Your Yaniv companion
Your Yaniv companion